Spell
Research
Any spellcaster
may create a new spell, but with any new spell the player must write
a full spell description and submit it to the DM for approval and
adjustment before a spell can ever be researched; any submitted spell
may be rejected, adjusted, or accepted as is. The researcher needs
access to a well-stocked research library; creating a personal
research library requires the expenditure of at least 500 gold
guildas, which includes a sturdy room with a compliment of books
necessary to conduct fundamental research.
The researcher
can work on only one spell at a time, and can do nothing else while
researching it, outside of light activity. Before research begins,
the researcher must be able to conceive the workings of a new spell,
requiring a spellcraft check against a conception DC of 15 + spell
level. The researcher may attempt this roll only once per spell per
level, and can never take 10 or 20 on the check.
If this roll is
successful, then the researcher may proceed with spell research,
spending the time and money indicated on the table below. At the end
of that time, the researcher must make another spellcraft check
against a research DC of 20 + the minimum caster level required to
cast the spell being researched. At a cost of 5 gold guildas per
week, the researcher may spend additional weeks researching a spell
to gain a cumulative +1 to the spellcraft check for every week the
research is extended. This decision must be made before the
spellcraft check is made, and the researcher can never take 10 or 20
on the check. If this roll is successful, the spell is complete and
immediately available to the spellcaster.
Spell Level |
Weeks |
Cost |
Concept DC |
Research DC |
0 |
1 |
2 gg |
15 |
21 |
1 |
1 |
5 gg |
16 |
21 |
2 |
2 |
15 gg |
17 |
23 |
3 |
3 |
30 gg |
18 |
25 |
4 |
4 |
50 gg |
19 |
27 |
5 |
5 |
75 gg |
20 |
29 |
6 |
6 |
105 gg |
21 |
31 |
7 |
7 |
140 gg |
22 |
33 |
8 |
8 |
180 gg |
23 |
35 |
9 |
9 |
225 gg |
24 |
37 |
- |
+1 |
+5 gg |
- |
+1 to roll |