Ahida's Domain |
Domains: Protection, Water, Weather |
Turn/Rebuke: Fire Creatures/Water Creatures |
Breath of Ahida (Sp): For a number of minutes per day equal to
10 times your cleric level, you may breathe normally underwater as if
you were affected by the water breathing spell. This effect
can operate multiple times per day (up to the daily limit of
minutes). Swim is a class skill. |
Auras: Increase Aura, Water
Mastery |
1 Swim. [SC] |
2 Cloudburst. [SC] |
3 Water Walk. |
4 Standing Wave. [SC] |
5 Rushing Waters. [SC] |
6 |
7 |
8 |
9 |
|
Ammatoth's
Domain |
Domains: Creation, Earth, Strength |
Turn/Rebuke: Air Creatures/Earth Creatures |
Stance of Ammatoth (Ex): You gain a +4 bonus on opposed
Strength checks. |
Auras: Earth Mastery, Increase
Aura |
1 |
2 |
3 Stony Grasp. [SC] |
4 Eradicate Earth. [SC] |
5 |
6 |
7 |
8 |
9 |
|
Anodius' Domain |
Domains: Law, Protection, Strength |
Turn/Rebuke: Undead |
Will of Anodius (Ex): You gain a +2 bonus on saves against
mind-affecting effects. |
Auras: Guarded Mind, Increase
Aura, Resolute Weapons |
1 Alarm. |
2 Mark of the Outcast. [SC] |
3 Enduring Scrutiny. [CMag] |
4 Zone of Revelation. [SC] |
5 Detect Scrying. |
6 Mordenkainen's Private Sanctum. |
7 Call Zelekhut. [SC] |
8 |
9 Imprisonment. |
|
Arcadius' Domain |
Domains: Creation, Earth, Good, Radiant |
Turn: Undead |
Measure of Arcadius (Su): You may reroll the value of any gems
you acquire, but only once per gem. If the value you rolled exceeds
the current value of that gem, then its value becomes equal to the
new value. |
Auras: Earth Mastery, Glorious
Weapons, Increase Aura |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
Arquean's Domain |
Domains: Good, Law, Peace, Sun |
Turn: Undead |
Goodwill of Arquean (Su): Whenever a creature targets you with
a harmful action, there is a 20% chance it will fail to take that
action.This is a mind-affecting effect. |
Auras: Increase Aura, Nourish
Spirit, Undead Ward |
1 Ectoplasmic Armor. [SC] |
2 Ectoplasmic Feedback. [SC] |
3 Sheltered Vitality. [SC] |
4 . |
5 Sanctuary, Mass. [SC] |
6 . |
7 . |
8 . |
9 . |
|
Aseote's Domain |
Domains: Air, Protection, Weather |
Turn/Rebuke: Earth Creatures/Air Creatures |
of Aseote (Su): TBA |
Auras: Air Mastery, Increase
Aura |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
Athemon's
Domain |
Domains: Conviction, Good, Law, Radiant |
Turn: Undead |
Light of Athemon (Sp): Once per day, you can create a continual
flame effect that lasts 24 hours. Gain a +2 competence bonus to
diplomacy checks. |
Auras: Good Mastery, Increase
Aura, Undead Ward |
1 Dawn. [SC] |
2 Wall of Light. [SC] |
3 Ray of Light. [SC] |
4 Positive Energy Aura. [SC] |
5 . |
6 Lucent Lance. [SC] |
7 Radiant Assault. [SC] |
8 Crown of Glory. [SC] |
9 Righteous Exile. [FC2] |
|
|
|
|
|
|
|
Dasa Emmen's
Domain |
Domains: Evil, Law, Occult |
Rebuke: Undead |
Ritual of Dasa Emmen (Su): Once per week, you can create a Childspawn
by forcing a human child to drink your blood. |
Auras: Divine Deceit, Guarded
Mind, Increase Aura |
1 Back Biter. [SC] |
2 Contrariness. [Daelund] |
3 Ray of Sickness. [SC] |
4 Totem. [Daelund] |
5 Crawling Darkness. [SC] |
6 Magic Jar. |
7 Bestow Curse, Greater. [SC] |
8 Power Word, Stun. |
9 Binding. |
|
Derallya's Domain |
Domains: Knowledge, Law, Magic |
Turn/Rebuke: Undead |
of Derallya (Ex): Cast a number of spells from the wizard list
equal to your intelligence bonus, up to second level, as if they were
on the cleric spell list. |
Auras: Guarded Mind, Increase
Aura, Resloute Weapons |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 Absorbtion. [SC] |
|
Eloshah's Domain |
Domains: Destruction, Evil, Water |
Rebuke: Undead |
of Eloshah (Ex): TBA |
Auras: Increase Aura, Vicious
Weapons, Water Mastery |
1 Curse Water. |
2 Kelpstrand. [SC] |
3 Saltray. [SC] |
4 Rushing Waters. [SC] |
5 Solid Fog. |
6 Control Winds. |
7 Waterspout. [SC] |
8 Maelstrom. [SC] |
9 Tsunami. [SC] |
|
Feros' Domain |
Domains: Animal, Travel, Trickery |
Turn: Undead |
Reflexes of Feros (Ex): You gain the evasion ability, as
described under the rogue class. |
Auras: Honed Reactions, Increase
Aura |
1 Expeditious Retreat. ?? |
2 Cat's Grace. |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
|
|
Gristlegor's Domain |
Domains: Destruction, Evil, Gloom |
Rebuke: Undead |
Darksight of Gristlegor (Su): You see perfectly up to 30 feet
in darkness of any kind, including magical darkness. |
Auras: Evil Mastery, Increase
Aura, Vicious Weapons |
1 Bane. |
2 Slashing Darkness. [SC] |
3 Bestow Curse. |
4 Damning Darkness. [SC] |
5 Evard's Black Tentacles. |
6 Bestow Curse, Greater. [SC] |
7 Eyebite.? |
8 Symbol.? |
9 Utterdark. [BoVD] |
|
Grothak One-Eye's Domain |
Domains: Chaos, Evil, Strength, War |
Rebuke: Undead |
Fury of Grothak (Su): Once per day, you may smite an opponent
as a single melee attack with an attack and damage bonus equal to
your character level. |
Auras: Divine Might, Increase
Aura, Robust Body |
1 Divine Favor. |
2 Whirling Blade.[CArc] |
3 Rage. |
4 Weapon of the Diety. [CDiv] |
5 |
6 Bull's Strength, Mass |
7 Enlarge Person, Mass |
8 Iron Body. |
9 |
|
Henote's Domain |
Domains: Chaos, Cold, Weather |
Rebuke: Cold Creatures |
Embrace of Henote (Ex): You gain a +2 bonus on saving throws
against cold effects. Add +1 to the DC for saving throws against
spells you cast with the cold descriptor. |
Auras: Air Mastery, Increase
Aura, Riotous Weapons |
1 Winter Chill. [SC] |
2 Ice Knife. [SC] |
3 Creeping Cold. [SC] |
4 Corona of Cold. [SC] |
5 Freezing Fog. [SC] |
6 Cold Snap. [SC] |
7 Whiteout. [FB] |
8 Field of Icy Razors. [SC] |
9 Obedient Avalanche. [SC] |
|
Hohgar's Domain |
Domains: Chaos, Earth, Good, War |
Rebuke: Earth Creatures |
Kinship of Hohgar (Sp): Once per day, you and all allies that
stand adjacent to you, gain a +1 sacred bonus on attack rolls, damage
rolls, saving throws, ability checks, and skill checks. This effect
lasts for a number of rounds equal to your cleric level. |
Auras: Earth Mastery, Increase
Aura, Robust Body |
1 Divine Favor. |
2 Aid, Mass. [SC] |
3 Prayer. |
4 Shatterfloor. [SC] |
5 Bull's Strength, Mass. |
6 Bigby's Forceful Hand. |
7 Bigby's Grasping Hand. |
8 Bigby's Clenched Fist. |
9 Bigby's Crushing Hand. |
|
|
Jarfenor's Domain |
Domains: Chaos, Destruction, Evil, Luck |
Rebuke: Undead |
Madness of Jarfenor (Ex): TBA. |
Auras: Divine Vigor, Increase
Aura, Sicken Spirit |
1 |
2 Touch of Madness. [DotF] |
3 Bolts of Bedevilment. [DotF] |
4 |
5 |
6 |
7 Maddening Scream. [DotF] |
8 Chain of Chaos. [DotF] |
9 |
|
|
|
Laurus' Domain |
Domains: Healing, Law, Protection, Sun |
Turn: Undead |
Spirit of Laurus (Ex): You gain the Extra Turning feat.
Whenever you destroy undead in a turning attempt, you deal 1d8 damage
per turning level. |
Auras: Increase Aura, Resloute
Weapons, Undead Ward |
1 Corpse Candle. [Daelund] |
2 Life Bolt. [SC] |
3 Ghost Touch Weapon. [SC] |
4 Delay Death. [SC] |
5 |
6 |
7 |
8 |
9 |
|
|
Mere's Domain |
Domains: Good, Healing, Law, Peace, Sun |
Turn: Undead |
Hand of Mere (Sp): As a full round action, you can cast cure
spells as a ranged touch attack up to 30 feet. |
Auras: Increase Aura, Nourish
Spirit, Undead Ward |
1 Burial Blessing. [DotF] |
2 . |
3 Negative Energy Protection. |
4 . |
5 . |
6 . |
7 . |
8 . |
9 Moonfire. [SC] |
|
|
Oberas' Domain |
Domains: Chaos, Good, Strength, War |
Turn: Evil Outsiders |
Fervor of Oberas (Su): Once per day, use the rage ability, as
described under the barbarian class. |
Auras: Divine Melee, Divine
Might, Increase Aura |
1 Bless Weapon. |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
Plutar's Domain |
Domains: Death, Evil, Gloom |
Rebuke: Undead |
Pallor of Plutar (Su): You rebuke undead with a +2 bonus on
the turning checks and may command any number of undead whose
combined Hit Dice don't exceed twice your cleric level. Once per
year, you may apply the Undead Lord template to any undead created
from a spell you cast. |
Auras: Increase Aura, Sicken
Spirit, Vicious Weapons |
1 Spectral Hand. |
2 Ghoul Touch. |
3 Vampiric Touch. |
4 Revenence. [CDiv] |
5 |
6 Curse of Lycanthropy. [CDiv] |
7 Withering Palm. [CArc] |
8 Death Pact. [CDiv] |
9 |
|
|
|
Seket's Domain |
Domains: Destruction, Evil, Law, War |
Turn/Rebuke: Evil Outsiders |
Tonicity of Seket (Ex): Gain immunity to poisons. |
Auras: Divine Melee, Increase
Aura, Venomous Weapons |
1 Sticks to Snakes. [Daelund] |
2 Nightshield. [SC] |
3 Snakestaff. [Daelund] |
4 Poison. |
5 Darkbolt. [SC] |
6 Hiss of Sleep. [SC] |
7 Regenerate. |
8 Transfix. [SC] |
9 Blackfire. [SC] |
|
Senture's Domain |
Domains: Creation, Good, Knowledge, Protection |
Turn: Undead |
Insight of Senture (Ex): Gain +2 skill points per cleric
level. All skills, that are not class skills for a cleric, become
general skills. |
Auras: Glorious Weapons, Increase
Aura, Skill Prowess |
1 Master's Touch. [SC] |
2 Divine Insight. [SC] |
3 Regroup. [PH2] |
4 Tactical Precision. [SC] |
5 Rary's Telepathic Bond. |
6 Perfection. [PH2] |
7 Inspiration. [Daelund] |
8 . |
9 . |
|
Spidra's Domain |
Domains: Chaos, Evil, Magic, Trickery |
Turn/Rebuke: Undead |
Celerity of Spidra (Ex): Your cleric Reflex saving throws
improve to good. |
Auras: Divine Archery, Increase
Aura, Venomous Weapons |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
Talern's Domain |
Domains: Air, Animal, Good, Travel |
Rebuke: Animals |
of Talern (Ex): You gain Track as a bonus feat. Gain a +2
competence bonus on tracking rolls. |
Auras: Divine Archery, Glorious
Weapons, Increase Aura |
1 Hawkeye. [SC] |
2 Marked Object. [SC] |
3 Reverse Arrows. [SC] |
4 Forestfold. [SC] |
5 |
6 |
7 |
8 |
9 |
|
Tephit's Domain |
Domains: Chaos, Fire |
Turn/Rebuke: Water Creatures/Fire Creatures |
Power of Tephit (Su): Fire spells are cast at +1 to each
damage die. |
Auras: Flame Halo, Increase
Aura, Riotous Weapons |
1 |
2 |
3 Flame of Faith. [MotW] |
4 |
5 |
6 |
7 |
8 |
9 |
|
Thebus' Domain |
Domains: Chaos, Luck, Trickery |
Turn/Rebuke: Undead |
Rapacity of Thebus (Ex): Gain a +2 competence bonus to hide,
move silently, open locks, pick pocket and tumble checks. Hide, move
silently, open locks, pick pocket, and tumble are class skills. |
Auras: Divine Stealth, Increase
Aura, Riotous Weapons |
1 Distract Assailant. [SC] |
2 Undetectable Alignment. |
3 Feign Death. [T&B] |
4 Conceal Lies. [Daelund] |
5 Divine Agility. [DotF] |
6 Veil. |
7 Shadow Walk. |
8 Invisibility, Mass. |
9 Foresight. |
|
Thela Oathgiver's Domain |
Domains: Conviction, Good, Knowledge, Law |
Turn: Undead |
Grace of Thela (Ex): You gain a sacred bonus equal to your
Charisma bonus (if any) on all saving throws. |
Auras: Good Mastery, Increase
Aura, Undead Ward |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
Torgential's Domain |
Domains: Air, Earth, Fire, Water |
Turn/Rebuke: Elementals |
Aegis of Torgential (Su): Apply a +2 bonus to saves vs. air,
earth, fire, or water effects. |
Auras: Elemental Ward, Increase
Aura |
1 Resist Elements. |
2 Endure Elements. |
3 Protection from Elements. |
4 Energy Buffer. [T&B] |
5 Protection from All Elements. [MotW] |
6 Energy Immunity. [T&B] |
7 Prismatic Spray. |
8 Prismatic Wall. |
9 Invulnerability to Elements. [MotW] |
|
Tormas' Domain |
Domains: Evil, Law, Strength, Torment |
Turn/Rebuke: Undead |
Stamina of Tormas (Su): You treat all Strength, Dexterity, or
Constitution drain as ability damage. You can never have your
Strength, Dexterity, or Constitution score reduced below 1. |
Auras: Divine Might, Increase
Aura, Sicken Spirit |
1 Spirit Worm. [SC] |
2 Infernal Wound. [SC] |
3 Stinking Cloud. |
4 Enervation. |
5 . |
6 Harm. |
7 Eyebite. |
8 |
9 Horrid Wilting. |
|
Tresara's Domain |
Domains: Knowledge, Magic, Occult |
Rebuke: Shapeshifters |
Fate of Tresara (Su): Whenever you roll an attack roll, saving
throw, or skill check, roll two dice instead of one. You may choose
the result on either of the two rolls. |
Auras: Guarded Mind, Increase
Aura |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
Zarob's Domain |
Domains: Law, Peace, Protection, Travel |
Turn/Rebuke: Undead |
Stride of Zarob (Ex): You gain a +10 ft. bonus to movement. |
Auras: Divine Celerity, Increase
Aura, Resolute Weapons |
1 Easy Trail. [SC] |
2 Mount. |
3 Safe Clearing. [SC] |
4 . |
5 Overland Flight. |
6 Fly, Mass. [SC] |
7 Dimensional Lock. |
8 Shifting Paths [SC]. |
9 Teleportation Circle. |
|
|
|
Air Domain |
Deities: Aseote, Talern, Torgential |
Electricity Resistance (Su): You gain resistance to
electricity 5. This abiltiy does not stack with any other resistance
to electricity. |
1 Obscuring Mist. |
2 Wind Wall. |
3 Gaseous Form. |
4 Air Walk. |
5 Control Winds. |
6 Chain Lightning. |
7 Control Weather. |
8 Whirlwind. |
9 Elemental Swarm (air only). |
|
Animal Domain |
Deities: Berlor, Clymedron, Feros, Talern |
Animal Friendship (Sp): Once per day, you can use speak
with animals. Knowledge (nature) is a class skill. |
1 Calm Animals. |
2 Hold Animal. |
3 Dominate Animal. |
4 Summon Nature's Ally IV (animal only). |
5 Commune with Nature. |
6 Antilife Shell. |
7 Animal Shapes. |
8 Summon Nature's Ally VIII (animal only). |
9 Shapechange. |
|
Chaos Domain |
Deities: Bellos, Berlor, Blotar, Blubulblup, Clymedron,
Frezzerbyll, Grothak One-Eye, Henote, Hohgar, Jarfenor,
Lovalla,Oberas, Spidra, Tephit, Thebus |
Power of Chaos (Ex): You cast chaotic spells at +1 caster
level and +1 DC. |
1 Protection from Law. |
2 Shatter. |
3 Magic Circle against Law. |
4 Chaos Hammer. |
5 Dispel Law. |
6 Animate Objects. |
7 Word of Chaos. |
8 Cloak of Chaos. |
9 Summon Monster IX (chaotic only). |
|
Cold Domain |
Deities: Henote, Scurthr Cloudcleaver |
Cold Resistance (Su): You gain resistance to cold 5. This
abiltiy does not stack with any other resistance to cold. |
1 Ray of Frost. |
2 Chill Metal. |
3 Sleet Storm. |
4 Wall of Ice. |
5 Ice Storm. |
6 Cone of Cold. |
7 Otiluke's Freezing Sphere. |
8 Polar Ray. |
9 Temporal Stasis. |
|
Conviction Domain |
Deities: Athemon, Thela Oathgiver |
Strengthen Resolve (Ex): Once per day, you may add a +2 bonus
to a single saving throw before you make the roll. |
1 Shield of Faith. |
2 Spiritual Weapon. |
3 Prayer. |
4 Divination. |
5 Commune. |
6 Geas/Quest. |
7 Greater Planar Ally. |
8 Refuge. |
9 Gate. |
|
Creation Domain |
Deities: Ammatoth, Arcadius, Senture |
Power of Creation (Ex): You cast conjuration (creation) spells
at +1 caster level. You gain a +1 bonus to all Craft checks. |
1 Obscuring Mist. |
2 Make Whole. |
3 Create Food and Water. |
4 Minor Creation. |
5 Major Creation. |
6 Heroes' Feast. |
7 Mordenkainen's Magnificent Mansion. |
8 Phase Door. |
9 Bombardment. [SC] |
|
Death Domain |
Deities: Bellos, Gazaroth, Nitri Venomtongue, Plutar |
Death Touch (Su): Once per day, as a death effect, you can use
a melee touch attack against a living creature, rolling 1d6 per
cleric level. If the total at least equals the creature's current hit
points plus constitution score, it dies (no save). |
1 Cause Fear. |
2 Death Knell. |
3 Animate Dead. |
4 Death Ward. |
5 Slay Living. |
6 Create Undead. |
7 Destruction. |
8 Create Greater Undead. |
9 Wail of the Banshee. |
|
Destruction Domain |
Deities: Bellos, Blotar, Eloshah, Gristlegor, Hyggard,
Jarfenor, Seket |
Smite Foe (Su): Once per day, you can smite as a melee attack
with a +4 attack bonus and a damage bonus equal to your cleric level. |
1 Inflict Light Wounds. |
2 Shatter. |
3 Contagion. |
4 Inflict Critical Wounds. |
5 Inflict Light Wounds, Mass. |
6 Harm. |
7 Disintegration. |
8 Earthquake. |
9 Implosion. |
|
Earth Domain |
Deities: Ammatoth, Arcadius, Hohgar, Torgential |
Sonic Resistance (Su): You gain resistance to sonic 5. This
abiltiy does not stack with any other resistance to sonic. |
1 Magic Stone. |
2 Soften Earth and Stone. |
3 Stone Shape. |
4 Spike Stones. |
5 Wall of Stone. |
6 Stoneskin. |
7 Earthquake. |
8 Iron Body. |
9 Elemental Swarm (earth only). |
|
Evil Domain |
Deities: Bellos, Blotar, Blubulblup, Dasa Emmen, Eloshah,
Frezzerbyll, Gazaroth, Gristlegor, Grothak One-Eye, Hyggard,
Jarfenor, Kutmakh, Nitri Venomtongue, Plutar, Scuthr Cloudcleaver,
Seket, Spidra, Tormas |
Power of Evil (Ex): You cast evil spells at +1 caster level
and +1 DC. |
1 Protection from Good. |
2 Desecrate. |
3 Magic Circle against Good. |
4 Unholy Blight. |
5 Dispel Good. |
6 Create Undead. |
7 Blasphemy. |
8 Unholy Aura. |
9 Summon Monster IX (evil only). |
|
Fire Domain |
Deities: Scuthr Cloudcleaver, Tephit, Torgential |
Fire Resistance (Su): You gain resistance to fire 5. This
abiltiy does not stack with any other resistance to fire. |
1 Burning Hands. |
2 Produce Flame. |
3 Resist Energy (cold or fire only). |
4 Wall of Fire. |
5 Fire Shield. |
6 Fire Seeds. |
7 Fire Storm. |
8 Incendiary Cloud. |
9 Elemental Swarm (fire only). |
|
Gloom Domain |
Dieties: Gristlegor, Plutar |
Sap Strength (Su): Once per day, you can use a melee touch
attack to deal Strength damage equal to your cleric level. This
damage is temporary, lasting one round. |
1 Doom. |
2 Desecrate. |
3 Deeper Darkness. |
4 Enervation. |
5 Unhallow. |
6 Antilife Shell. |
7 Control Undead. |
8 Antipathy. |
9 Energy Drain. |
|
Good Domain |
Deities: Arcadius, Arquean, Athemon, Clymedron, Daema, Hohgar,
Ketora Senfindel, Lovalla, Mere, Oberas, Senture, Talern, Thela Oathgiver |
Power of Good (Ex): You cast good spells at +1 caster level
and +1 DC. |
1 Protection from Evil. |
2 Aid. |
3 Magic Circle against Evil. |
4 Holy Smite. |
5 Dispel Evil. |
6 Blade Barrier. |
7 Holy Word. |
8 Holy Aura. |
9 Summon Monster IX (good only). |
|
Healing Domain |
Deities: Ketora Senfindel, Laurus, Lovalla, Mere |
Power of Healing (Ex): You cast healing spells at +1 caster level. |
1 Cure Light Wounds. |
2 Cure Moderate Wounds. |
3 Cure Serious Wounds. |
4 Cure Critical Wounds. |
5 Cure Light Wounds, Mass. |
6 Heal. |
7 Regenerate. |
8 Cure Critical Wounds, Mass. |
9 Heal, Mass. |
|
Knowledge Domain |
Deities: Derallya, Senture, Thela Oathgiver, Tresara |
Power of Knowledge (Ex): You cast divination spells at +1
caster level. All Knowledge skills are class skills. |
1 Detect Secret Doors. |
2 Detect Thoughts. |
3 Clairaudience/Clairvoyance. |
4 Divination. |
5 True Seeing. |
6 Find the Path. |
7 Legend Lore. |
8 Discern Location. |
9 Foresight. |
|
Law Domain |
Deities: Anodius, Arquean, Athemon, Dasa Emmen, Kutmakh,
Derallya, Laurus, Mere, Nitri Venomtongue, Ruba, Seket, Thela
Oathgiver, Tormas, Zarob |
Power of Law (Ex): You cast lawful spells at +1 caster level
and +1 DC. |
1 Protection from Chaos. |
2 Calm Emotions. |
3 Magic Circle against Chaos. |
4 Order's Wrath. |
5 Dispel Chaos. |
6 Hold Monster. |
7 Dictum. |
8 Shield of Law. |
9 Summon Monster IX (lawful only). |
|
Luck Domain |
Deities: Ruba, Thebus, Kutmakh |
Good Fortune (Ex): Once per day, you may reroll one dice roll
that you have just made. You must take the result of this reroll,
even if it's worse than the original roll. |
1 Entropic Shield. |
2 Aid. |
3 Protection from Energy. |
4 Freedom of Movement. |
5 Break Enchantment. |
6 Mislead. |
7 Spell Turning. |
8 Moment of Prescience. |
9 Miracle. |
|
Magic Domain |
Deities: Derallya, Tresara, Spidra |
Wizardry (Ex): You can use magic items with spell completion
or spell trigger activation as a wizard of one-half your cleric level
(minimum 1st level). Your wizard levels stack with these levels when
using scrolls or other magic devices. |
1 Nystul's Undetectable Aura. |
2 Identify. |
3 Dispel Magic. |
4 Imbue with Spell Ability. |
5 Spell Resistance. |
6 Antimagic Field. |
7 Spell Turning. |
8 Protection from Spells. |
9 Mordenkainen's Disjunction. |
|
Occult Domain |
Deities: Dasa Emmen, Tresara |
Charming Gaze (Su): Once per day, you can use charm person
as a gaze attack. You gain a +1 bonus to Knowledge (arcana) checks. |
1 Hold Person. |
2 Blindness/Deafness. |
3 Bestow Curse. |
4 Scrying. |
5 Contact Other Plane. |
6 Eyebite. |
7 Greater Scrying. |
8 Symbol of Death. |
9 Soul Bind. |
|
Peace Domain |
Deities: Arquean, Daema, Mere, Zarob |
Moment of Calm (Sp): Once per day, you can use calm emotions.
You gain a +1 bonus to Diplomacy checks. |
1 Sanctuary. |
2 Enthrall. |
3 Tongues. |
4 Leomund's Secure Shelter. |
5 Heroes Feast. |
6 Forbiddance. |
7 Repulsion. |
8 Antimagic Field. |
9 Miracle. |
|
Plant Domain |
Deities: Clymedron, Daema, Lovalla |
Nourishment (Sp): Once per day, you can use goodberry.
Knowledge (nature) is a class skill. |
1 Entangle. |
2 Barkskin. |
3 Plant Growth. |
4 Command Plants. |
5 Wall of Thorns. |
6 Repel Wood. |
7 Animate Plants. |
8 Control Plants. |
9 Shambler. |
|
Protection Domain |
Deities: Ahida, Anodius, Aseote, Daema, Laurus, Ruba, Senture, Zarob |
Protective Ward (Su): Once per day, as an abjuration effect,
you can grant someone you touch a resistance bonus equal to your
cleric level on his or her next saving throw. This bonus remains in
effect for one hour. |
1 Sanctuary. |
2 Shield Other. |
3 Protection from Energy. |
4 Spell Immunity. |
5 Spell Resistance. |
6 Antimagic Field. |
7 Repulsion. |
8 Mind Blank. |
9 Prismatic Sphere. |
|
Radiant Domain |
Deities: Arcadius, Athemon |
Exalted Turning (Ex): Turn undead with a +2 bonus on the
turning check and +1d6 on the turning damage roll. |
1 Disrupt Undead. |
2 Consecrate. |
3 Searing Light. |
4 Restoration. |
5 Disrupting Weapon. |
6 Planar Ally. |
7 Restoration, Greater. |
8 Planar Ally, Greater. |
9 Miracle. |
|
Strength Domain |
Dieties: Ammatoth, Anodius, Berlor, Frezzerbyll, Grothak
One-Eye, Oberas, Tormas |
Feat of Strength (Su): Once per day, as a free action, you
gain an enhancement bonus to Strength equal to your cleric level for
one round. |
1 Enlarge Person. |
2 Bull's Strength. |
3 Magic Vestment. |
4 Spell Immunity. |
5 Righteous Might. |
6 Stoneskin. |
7 Bigby's Grasping Hand. |
8 Bigby's Clenched Fist. |
9 Bigby's Crushing Hand. |
|
Sun Domain |
Deities: Arquean, Laurus, Mere |
Greater Turning (Su): Once per day, in place of a normal
turning attempt, you deal damage to the undead creatures you turn as
if you had destroyed them. |
1 Endure Elements. |
2 Heat Metal. |
3 Searing Light. |
4 Fire Shield. |
5 Flame Strike. |
6 Fire Seeds. |
7 Sunbeam. |
8 Sunburst. |
9 Prismatic Sphere. |
|
Torment Domain |
Deities: Blotar, Gazaroth, Tormas |
Pain Touch (Su): Once per day, you can use a melee touch
attack against a living creature, causing the victim to become
sickened for one minute. |
1 Chill Touch. |
2 Inflict Moderate Wounds. |
3 Heat Metal. |
4 Poison. |
5 Symbol of Pain. |
6 Cloudkill. |
7 Waves of Exhaustion. |
8 Power Word Stun. |
9 Energy Drain. |
|
Travel Domain |
Deities: Feros, Talern, Zarob |
Unhinder (Su): For a number of rounds per day equal to your
cleric level, you may act normally regardless of magical effects that
impede movement. This effect can operate multiple times per day (up
to the daily limit of rounds). Survival is a class skill. |
1 Longstrider. |
2 Locate Object. |
3 Fly. |
4 Dimension Door. |
5 Teleport. |
6 Find the Path. |
7 Teleport, Greater. |
8 Phase Door. |
9 Astral Projection. |
|
Trickery Domain |
Deities: Feros, Frezzerbyll, Hyggard, Kutmakh, Nitri
Venomtongue, Spidra, Thebus |
Duplicity (Ex): Once per day, you may add a competence bonus
equal to your cleric level to a Bluff, Disguise, or Hide check.
Bluff, Disguise, and Hide are class skills. |
1 Disguise Self. |
2 Invisibility. |
3 Nondetection. |
4 Confusion. |
5 False Vision. |
6 Mislead. |
7 Screen. |
8 Polymorph Any Object. |
9 Time Stop. |
|
Voice Domain |
Deities: Ketora Senfindel, Lovalla |
Words of Persuasion (Sp): Once per day, you can use suggestion.
Perform is a class skill. |
1 Command. |
2 Silence. |
3 Whispering Wind. |
4 Shout. |
5 Command, Greater. |
6 Word of Recall. |
7 Shout, Greater. |
8 Demand. |
9 Power Word, Kill. |
|
War Domain |
Deities: Blubulblup, Grothak One-Eye, Hohgar, Hyggard, Oberas,
Scuthr Cloudcleaver, Seket |
Favored Weapon (Ex): You gain the Martial Weapon Proficiency
feat (if applicable) and the Weapon Focus feat with your deity's
favored weapon. |
1 Magic Weapon. |
2 Spiritual Weapon. |
3 Magic Vestment. |
4 Divine Power. |
5 Flame Strike. |
6 Blade Barrier. |
7 Power Word, Blind. |
8 Power Word, Stun. |
9 Power Word, Kill. |
|
Water Domain |
Deities: Ahida, Blubulblup, Eloshah, Torgential |
Acid Resistance (Su): You gain resistance to acid 5. This
abiltiy does not stack with any other resistance to acid. |
1 Obscuring Mist. |
2 Fog Cloud. |
3 Water Breathing. |
4 Control Water. |
5 Ice Storm. |
6 Cone of Cold. |
7 Acid Fog. |
8 Horrid Wilting. |
9 Elemental Swarm (water only). |
|
Weather Domain |
Deities: Ahida, Aseote, Henote |
Weather Immunity (Su): Your Listen, Search, and Spot checks
aren't penalized by precipitation or wind. Wind effects, whether
natural or magical, affect you as if you were one size category larger. |
1 Endure Elements. |
2 Gust of Wind. |
3 Weather Eye. [SC] |
4 Call Lightning. |
5 Call Lightning Storm. |
6 Control Winds. |
7 Control Weather. |
8 Whirlwind. |
9 Storm of Vengeance. |
|
Justice Domain |
Deities: None (justicar prestige class) |
Pronounce Judgement (Sp): Once per day, you can cause a
creature to become shaken for the entire encounter unless it succeeds
on a Will save (DC 10 + 1/2 your character level + your Cha
modifier). This is a mind-affecting, language-dependent compulsion effect. |
1 Command. |
2 Rebuke. [SC] |
3 Castigate. [SC] |
4 Rebuke, Greater. [SC] |
5 Hammer of Justice. [Daelund] |
6 Refusal. [SC] |
7 Probe Thoughts. [SC] |
8 Discern Location. |
9 Binding. |
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