Cleric Domains

Ahida's Domain

Domains: Protection, Water, Weather

Turn/Rebuke: Fire Creatures/Water Creatures

Breath of Ahida (Sp): For a number of minutes per day equal to 10 times your cleric level, you may breathe normally underwater as if you were affected by the water breathing spell. This effect can operate multiple times per day (up to the daily limit of minutes). Swim is a class skill.

Auras: Increase Aura, Water Mastery

1 Swim. [SC]

2 Cloudburst. [SC]

3 Water Walk.

4 Standing Wave. [SC]

5 Rushing Waters. [SC]

6

7

8

9

Ammatoth's Domain

Domains: Creation, Earth, Strength

Turn/Rebuke: Air Creatures/Earth Creatures

Stance of Ammatoth (Ex): You gain a +4 bonus on opposed Strength checks.

Auras: Earth Mastery, Increase Aura

1

2

3 Stony Grasp. [SC]

4 Eradicate Earth. [SC]

5

6

7

8

9

Anodius' Domain

Domains: Law, Protection, Strength

Turn/Rebuke: Undead

Will of Anodius (Ex): You gain a +2 bonus on saves against mind-affecting effects.

Auras: Guarded Mind, Increase Aura, Resolute Weapons

1 Alarm.

2 Mark of the Outcast. [SC]

3 Enduring Scrutiny. [CMag]

4 Zone of Revelation. [SC]

5 Detect Scrying.

6 Mordenkainen's Private Sanctum.

7 Call Zelekhut. [SC]

8

9 Imprisonment.

Arcadius' Domain

Domains: Creation, Earth, Good, Radiant

Turn: Undead

Measure of Arcadius (Su): You may reroll the value of any gems you acquire, but only once per gem. If the value you rolled exceeds the current value of that gem, then its value becomes equal to the new value.

Auras: Earth Mastery, Glorious Weapons, Increase Aura

1

2

3

4

5

6

7

8

9

Arquean's Domain

Domains: Good, Law, Peace, Sun

Turn: Undead

Goodwill of Arquean (Su): Whenever a creature targets you with a harmful action, there is a 20% chance it will fail to take that action.This is a mind-affecting effect.

Auras: Increase Aura, Nourish Spirit, Undead Ward

1 Ectoplasmic Armor. [SC]

2 Ectoplasmic Feedback. [SC]

3 Sheltered Vitality. [SC]

4 .

5 Sanctuary, Mass. [SC]

6 .

7 .

8 .

9 .

Aseote's Domain

Domains: Air, Protection, Weather

Turn/Rebuke: Earth Creatures/Air Creatures

of Aseote (Su): TBA

Auras: Air Mastery, Increase Aura

1

2

3

4

5

6

7

8

9

Athemon's Domain

Domains: Conviction, Good, Law, Radiant

Turn: Undead

Light of Athemon (Sp): Once per day, you can create a continual flame effect that lasts 24 hours. Gain a +2 competence bonus to diplomacy checks.

Auras: Good Mastery, Increase Aura, Undead Ward

1 Dawn. [SC]

2 Wall of Light. [SC]

3 Ray of Light. [SC]

4 Positive Energy Aura. [SC]

5 .

6 Lucent Lance. [SC]

7 Radiant Assault. [SC]

8 Crown of Glory. [SC]

9 Righteous Exile. [FC2]

Bellos' Domain

Domains: Chaos, Death, Destruction, Evil

Rebuke: Undead

of Bellos (Su): TBA

Auras: Divine Vigor, Increase Aura, Sicken Spirit

1

2

3

4

5

6

7

8

9 Epidemic. [DotF]

Berlor's Domain

Domains: Animal, Chaos, Strength

Rebuke: Animals

Ferocity of Berlor (Su): TBA

Auras: Beast Hide, Increase Aura, Riotous Weapons

1

2

3

4

5

6

7

8

9

Blotar's Domain

Domains: Chaos, Destruction, Evil, Torment

Rebuke: Undead

of Blotar (Su): TBA

Auras: Diminish Power, Divine Vigor, Increase Aura

1

2

3

4

5

6

7

8

9

Blubulblup's Domain

Domains: Chaos, Evil, War, Water

Rebuke: Aquatic Creatures

of Blubulblup (Su): TBA

Auras: Evil Mastery, Increase Aura, Water Mastery

1

2

3

4

5

6

7

8

9

Clymedron's Domain

Domains: Animal, Chaos, Good, Plant

Rebuke: Plants

of Clymedron (Su): TBA

Auras: Beast Hide, Elemental Ward, Increase Aura

1

2

3

4

5

6

7

8

9

Daema's Domain

Domains: Good, Peace, Plant, Protection

Turn: Undead

of Daema (Su): TBA

Auras: Divine Shield, Glorious Weapons, Increase Aura

1

2

3

4

5

6

7

8

9

Dasa Emmen's Domain

Domains: Evil, Law, Occult

Rebuke: Undead

Ritual of Dasa Emmen (Su): Once per week, you can create a Childspawn by forcing a human child to drink your blood.

Auras: Divine Deceit, Guarded Mind, Increase Aura

1 Back Biter. [SC]

2 Contrariness. [Daelund]

3 Ray of Sickness. [SC]

4 Totem. [Daelund]

5 Crawling Darkness. [SC]

6 Magic Jar.

7 Bestow Curse, Greater. [SC]

8 Power Word, Stun.

9 Binding.

Derallya's Domain

Domains: Knowledge, Law, Magic

Turn/Rebuke: Undead

of Derallya (Ex): Cast a number of spells from the wizard list equal to your intelligence bonus, up to second level, as if they were on the cleric spell list.

Auras: Guarded Mind, Increase Aura, Resloute Weapons

1

2

3

4

5

6

7

8

9 Absorbtion. [SC]

Eloshah's Domain

Domains: Destruction, Evil, Water

Rebuke: Undead

of Eloshah (Ex): TBA

Auras: Increase Aura, Vicious Weapons, Water Mastery

1 Curse Water.

2 Kelpstrand. [SC]

3 Saltray. [SC]

4 Rushing Waters. [SC]

5 Solid Fog.

6 Control Winds.

7 Waterspout. [SC]

8 Maelstrom. [SC]

9 Tsunami. [SC]

Feros' Domain

Domains: Animal, Travel, Trickery

Turn: Undead

Reflexes of Feros (Ex): You gain the evasion ability, as described under the rogue class.

Auras: Honed Reactions, Increase Aura

1 Expeditious Retreat. ??

2 Cat's Grace.

3

4

5

6

7

8

9

Frezzerbyll's Domain

Domains: Chaos, Evil, Strength, Trickery

Rebuke: Demons

of Fresserbyll (Su): TBA

Auras: Diminish Power, Divine Deceit, Increase Aura

1

2

3

4

5

6

7

8

9

Gazaroth's Domain

Domains: Death, Evil, Torment

Turn/Rebuke: Good Outsiders/Evil Outsiders

of Gazaroth (Su): TBA

Auras: Evil Mastery, Increase Aura, Vicious Weapons

1

2

3

4

5

6

7

8

9

Gristlegor's Domain

Domains: Destruction, Evil, Gloom

Rebuke: Undead

Darksight of Gristlegor (Su): You see perfectly up to 30 feet in darkness of any kind, including magical darkness.

Auras: Evil Mastery, Increase Aura, Vicious Weapons

1 Bane.

2 Slashing Darkness. [SC]

3 Bestow Curse.

4 Damning Darkness. [SC]

5 Evard's Black Tentacles.

6 Bestow Curse, Greater. [SC]

7 Eyebite.?

8 Symbol.?

9 Utterdark. [BoVD]

Grothak One-Eye's Domain

Domains: Chaos, Evil, Strength, War

Rebuke: Undead

Fury of Grothak (Su): Once per day, you may smite an opponent as a single melee attack with an attack and damage bonus equal to your character level.

Auras: Divine Might, Increase Aura, Robust Body

1 Divine Favor.

2 Whirling Blade.[CArc]

3 Rage.

4 Weapon of the Diety. [CDiv]

5

6 Bull's Strength, Mass

7 Enlarge Person, Mass

8 Iron Body.

9

Henote's Domain

Domains: Chaos, Cold, Weather

Rebuke: Cold Creatures

Embrace of Henote (Ex): You gain a +2 bonus on saving throws against cold effects. Add +1 to the DC for saving throws against spells you cast with the cold descriptor.

Auras: Air Mastery, Increase Aura, Riotous Weapons

1 Winter Chill. [SC]

2 Ice Knife. [SC]

3 Creeping Cold. [SC]

4 Corona of Cold. [SC]

5 Freezing Fog. [SC]

6 Cold Snap. [SC]

7 Whiteout. [FB]

8 Field of Icy Razors. [SC]

9 Obedient Avalanche. [SC]

Hohgar's Domain

Domains: Chaos, Earth, Good, War

Rebuke: Earth Creatures

Kinship of Hohgar (Sp): Once per day, you and all allies that stand adjacent to you, gain a +1 sacred bonus on attack rolls, damage rolls, saving throws, ability checks, and skill checks. This effect lasts for a number of rounds equal to your cleric level.

Auras: Earth Mastery, Increase Aura, Robust Body

1 Divine Favor.

2 Aid, Mass. [SC]

3 Prayer.

4 Shatterfloor. [SC]

5 Bull's Strength, Mass.

6 Bigby's Forceful Hand.

7 Bigby's Grasping Hand.

8 Bigby's Clenched Fist.

9 Bigby's Crushing Hand.

Hyggard's Domain

Domains: Destruction, Evil, Trickery, War

Rebuke: Undead

of Hyggard (Su): TBA

Auras: Divine Violence, Increase Aura, Vicious Weapons

1

2

3

4

5

6

7

8

9

Jarfenor's Domain

Domains: Chaos, Destruction, Evil, Luck

Rebuke: Undead

Madness of Jarfenor (Ex): TBA.

Auras: Divine Vigor, Increase Aura, Sicken Spirit

1

2 Touch of Madness. [DotF]

3 Bolts of Bedevilment. [DotF]

4

5

6

7 Maddening Scream. [DotF]

8 Chain of Chaos. [DotF]

9

Ketora Senfindel's Domain

Domains: Good, Healing, Voice

Rebuke: Fey

of Ketora (Su): TBA

Auras: Glorious Weapons, Increase Aura, Skill Prowess

1

2

3

4

5

6

7

8

9

Kutmakh's Domain

Domains: Evil, Law, Luck, Trickery

Rebuke: Vermin

of Kutmakh (Su): TBA

Auras: Divine Stealth, Honed Reactions, Increase Aura

1

2

3

4

5

6

7

8

9

Laurus' Domain

Domains: Healing, Law, Protection, Sun

Turn: Undead

Spirit of Laurus (Ex): You gain the Extra Turning feat. Whenever you destroy undead in a turning attempt, you deal 1d8 damage per turning level.

Auras: Increase Aura, Resloute Weapons, Undead Ward

1 Corpse Candle. [Daelund]

2 Life Bolt. [SC]

3 Ghost Touch Weapon. [SC]

4 Delay Death. [SC]

5

6

7

8

9

Lovalla's Domain

Domains: Chaos, Good, Healing, Plant, Voice

Turn: Undead

of Lovalla (Su): TBA

Auras: Divine Celerity, Increase Aura, Nourish Spirit

1

2

3

4

5

6

7

8

9

Mere's Domain

Domains: Good, Healing, Law, Peace, Sun

Turn: Undead

Hand of Mere (Sp): As a full round action, you can cast cure spells as a ranged touch attack up to 30 feet.

Auras: Increase Aura, Nourish Spirit, Undead Ward

1 Burial Blessing. [DotF]

2 .

3 Negative Energy Protection.

4 .

5 .

6 .

7 .

8 .

9 Moonfire. [SC]

Nitri Venomtongue's Domain

Domains: Death, Evil, Law, Trickery

Rebuke: Undead

of Nitri (Su): TBA

Auras: Divine Stealth, Increase Aura, Venomous Weapons

1

2

3

4

5

6

7

8

9

Oberas' Domain

Domains: Chaos, Good, Strength, War

Turn: Evil Outsiders

Fervor of Oberas (Su): Once per day, use the rage ability, as described under the barbarian class.

Auras: Divine Melee, Divine Might, Increase Aura

1 Bless Weapon.

2

3

4

5

6

7

8

9

Plutar's Domain

Domains: Death, Evil, Gloom

Rebuke: Undead

Pallor of Plutar (Su): You rebuke undead with a +2 bonus on the turning checks and may command any number of undead whose combined Hit Dice don't exceed twice your cleric level. Once per year, you may apply the Undead Lord template to any undead created from a spell you cast.

Auras: Increase Aura, Sicken Spirit, Vicious Weapons

1 Spectral Hand.

2 Ghoul Touch.

3 Vampiric Touch.

4 Revenence. [CDiv]

5

6 Curse of Lycanthropy. [CDiv]

7 Withering Palm. [CArc]

8 Death Pact. [CDiv]

9

Ruba's Domain

Domains: Law, Luck, Protection

Turn/Rebuke: Undead

of Ruba (Ex): TBA

Auras: Divine Celerity, Increase Aura, Resloute Weapons

1

2

3

4

5

6

7

8

9

Scurthr Cloudcleaver's Domain

Domains: Cold, Evil, Fire, War

Rebuke: Undead

of Scurthr (Ex): TBA

Auras: Flame Halo, Increase Aura, Vicious Weapons

1

2

3

4

5

6

7

8

9

Seket's Domain

Domains: Destruction, Evil, Law, War

Turn/Rebuke: Evil Outsiders

Tonicity of Seket (Ex): Gain immunity to poisons.

Auras: Divine Melee, Increase Aura, Venomous Weapons

1 Sticks to Snakes. [Daelund]

2 Nightshield. [SC]

3 Snakestaff. [Daelund]

4 Poison.

5 Darkbolt. [SC]

6 Hiss of Sleep. [SC]

7 Regenerate.

8 Transfix. [SC]

9 Blackfire. [SC]

Senture's Domain

Domains: Creation, Good, Knowledge, Protection

Turn: Undead

Insight of Senture (Ex): Gain +2 skill points per cleric level. All skills, that are not class skills for a cleric, become general skills.

Auras: Glorious Weapons, Increase Aura, Skill Prowess

1 Master's Touch. [SC]

2 Divine Insight. [SC]

3 Regroup. [PH2]

4 Tactical Precision. [SC]

5 Rary's Telepathic Bond.

6 Perfection. [PH2]

7 Inspiration. [Daelund]

8 .

9 .

Spidra's Domain

Domains: Chaos, Evil, Magic, Trickery

Turn/Rebuke: Undead

Celerity of Spidra (Ex): Your cleric Reflex saving throws improve to good.

Auras: Divine Archery, Increase Aura, Venomous Weapons

1

2

3

4

5

6

7

8

9

Talern's Domain

Domains: Air, Animal, Good, Travel

Rebuke: Animals

of Talern (Ex): You gain Track as a bonus feat. Gain a +2 competence bonus on tracking rolls.

Auras: Divine Archery, Glorious Weapons, Increase Aura

1 Hawkeye. [SC]

2 Marked Object. [SC]

3 Reverse Arrows. [SC]

4 Forestfold. [SC]

5

6

7

8

9

Tephit's Domain

Domains: Chaos, Fire

Turn/Rebuke: Water Creatures/Fire Creatures

Power of Tephit (Su): Fire spells are cast at +1 to each damage die.

Auras: Flame Halo, Increase Aura, Riotous Weapons

1

2

3 Flame of Faith. [MotW]

4

5

6

7

8

9

Thebus' Domain

Domains: Chaos, Luck, Trickery

Turn/Rebuke: Undead

Rapacity of Thebus (Ex): Gain a +2 competence bonus to hide, move silently, open locks, pick pocket and tumble checks. Hide, move silently, open locks, pick pocket, and tumble are class skills.

Auras: Divine Stealth, Increase Aura, Riotous Weapons

1 Distract Assailant. [SC]

2 Undetectable Alignment.

3 Feign Death. [T&B]

4 Conceal Lies. [Daelund]

5 Divine Agility. [DotF]

6 Veil.

7 Shadow Walk.

8 Invisibility, Mass.

9 Foresight.

Thela Oathgiver's Domain

Domains: Conviction, Good, Knowledge, Law

Turn: Undead

Grace of Thela (Ex): You gain a sacred bonus equal to your Charisma bonus (if any) on all saving throws.

Auras: Good Mastery, Increase Aura, Undead Ward

1

2

3

4

5

6

7

8

9

Torgential's Domain

Domains: Air, Earth, Fire, Water

Turn/Rebuke: Elementals

Aegis of Torgential (Su): Apply a +2 bonus to saves vs. air, earth, fire, or water effects.

Auras: Elemental Ward, Increase Aura

1 Resist Elements.

2 Endure Elements.

3 Protection from Elements.

4 Energy Buffer. [T&B]

5 Protection from All Elements. [MotW]

6 Energy Immunity. [T&B]

7 Prismatic Spray.

8 Prismatic Wall.

9 Invulnerability to Elements. [MotW]

Tormas' Domain

Domains: Evil, Law, Strength, Torment

Turn/Rebuke: Undead

Stamina of Tormas (Su): You treat all Strength, Dexterity, or Constitution drain as ability damage. You can never have your Strength, Dexterity, or Constitution score reduced below 1.

Auras: Divine Might, Increase Aura, Sicken Spirit

1 Spirit Worm. [SC]

2 Infernal Wound. [SC]

3 Stinking Cloud.

4 Enervation.

5 .

6 Harm.

7 Eyebite.

8

9 Horrid Wilting.

Tresara's Domain

Domains: Knowledge, Magic, Occult

Rebuke: Shapeshifters

Fate of Tresara (Su): Whenever you roll an attack roll, saving throw, or skill check, roll two dice instead of one. You may choose the result on either of the two rolls.

Auras: Guarded Mind, Increase Aura

1

2

3

4

5

6

7

8

9

Zarob's Domain

Domains: Law, Peace, Protection, Travel

Turn/Rebuke: Undead

Stride of Zarob (Ex): You gain a +10 ft. bonus to movement.

Auras: Divine Celerity, Increase Aura, Resolute Weapons

1 Easy Trail. [SC]

2 Mount.

3 Safe Clearing. [SC]

4 .

5 Overland Flight.

6 Fly, Mass. [SC]

7 Dimensional Lock.

8 Shifting Paths [SC].

9 Teleportation Circle.

Air Domain

Deities: Aseote, Talern, Torgential

Electricity Resistance (Su): You gain resistance to electricity 5. This abiltiy does not stack with any other resistance to electricity.

1 Obscuring Mist.

2 Wind Wall.

3 Gaseous Form.

4 Air Walk.

5 Control Winds.

6 Chain Lightning.

7 Control Weather.

8 Whirlwind.

9 Elemental Swarm (air only).

Animal Domain

Deities: Berlor, Clymedron, Feros, Talern

Animal Friendship (Sp): Once per day, you can use speak with animals. Knowledge (nature) is a class skill.

1 Calm Animals.

2 Hold Animal.

3 Dominate Animal.

4 Summon Nature's Ally IV (animal only).

5 Commune with Nature.

6 Antilife Shell.

7 Animal Shapes.

8 Summon Nature's Ally VIII (animal only).

9 Shapechange.

Chaos Domain

Deities: Bellos, Berlor, Blotar, Blubulblup, Clymedron, Frezzerbyll, Grothak One-Eye, Henote, Hohgar, Jarfenor, Lovalla,Oberas, Spidra, Tephit, Thebus

Power of Chaos (Ex): You cast chaotic spells at +1 caster level and +1 DC.

1 Protection from Law.

2 Shatter.

3 Magic Circle against Law.

4 Chaos Hammer.

5 Dispel Law.

6 Animate Objects.

7 Word of Chaos.

8 Cloak of Chaos.

9 Summon Monster IX (chaotic only).

Cold Domain

Deities: Henote, Scurthr Cloudcleaver

Cold Resistance (Su): You gain resistance to cold 5. This abiltiy does not stack with any other resistance to cold.

1 Ray of Frost.

2 Chill Metal.

3 Sleet Storm.

4 Wall of Ice.

5 Ice Storm.

6 Cone of Cold.

7 Otiluke's Freezing Sphere.

8 Polar Ray.

9 Temporal Stasis.

Conviction Domain

Deities: Athemon, Thela Oathgiver

Strengthen Resolve (Ex): Once per day, you may add a +2 bonus to a single saving throw before you make the roll.

1 Shield of Faith.

2 Spiritual Weapon.

3 Prayer.

4 Divination.

5 Commune.

6 Geas/Quest.

7 Greater Planar Ally.

8 Refuge.

9 Gate.

Creation Domain

Deities: Ammatoth, Arcadius, Senture

Power of Creation (Ex): You cast conjuration (creation) spells at +1 caster level. You gain a +1 bonus to all Craft checks.

1 Obscuring Mist.

2 Make Whole.

3 Create Food and Water.

4 Minor Creation.

5 Major Creation.

6 Heroes' Feast.

7 Mordenkainen's Magnificent Mansion.

8 Phase Door.

9 Bombardment. [SC]

Death Domain

Deities: Bellos, Gazaroth, Nitri Venomtongue, Plutar

Death Touch (Su): Once per day, as a death effect, you can use a melee touch attack against a living creature, rolling 1d6 per cleric level. If the total at least equals the creature's current hit points plus constitution score, it dies (no save).

1 Cause Fear.

2 Death Knell.

3 Animate Dead.

4 Death Ward.

5 Slay Living.

6 Create Undead.

7 Destruction.

8 Create Greater Undead.

9 Wail of the Banshee.

Destruction Domain

Deities: Bellos, Blotar, Eloshah, Gristlegor, Hyggard, Jarfenor, Seket

Smite Foe (Su): Once per day, you can smite as a melee attack with a +4 attack bonus and a damage bonus equal to your cleric level.

1 Inflict Light Wounds.

2 Shatter.

3 Contagion.

4 Inflict Critical Wounds.

5 Inflict Light Wounds, Mass.

6 Harm.

7 Disintegration.

8 Earthquake.

9 Implosion.

Earth Domain

Deities: Ammatoth, Arcadius, Hohgar, Torgential

Sonic Resistance (Su): You gain resistance to sonic 5. This abiltiy does not stack with any other resistance to sonic.

1 Magic Stone.

2 Soften Earth and Stone.

3 Stone Shape.

4 Spike Stones.

5 Wall of Stone.

6 Stoneskin.

7 Earthquake.

8 Iron Body.

9 Elemental Swarm (earth only).

Evil Domain

Deities: Bellos, Blotar, Blubulblup, Dasa Emmen, Eloshah, Frezzerbyll, Gazaroth, Gristlegor, Grothak One-Eye, Hyggard, Jarfenor, Kutmakh, Nitri Venomtongue, Plutar, Scuthr Cloudcleaver, Seket, Spidra, Tormas

Power of Evil (Ex): You cast evil spells at +1 caster level and +1 DC.

1 Protection from Good.

2 Desecrate.

3 Magic Circle against Good.

4 Unholy Blight.

5 Dispel Good.

6 Create Undead.

7 Blasphemy.

8 Unholy Aura.

9 Summon Monster IX (evil only).

Fire Domain

Deities: Scuthr Cloudcleaver, Tephit, Torgential

Fire Resistance (Su): You gain resistance to fire 5. This abiltiy does not stack with any other resistance to fire.

1 Burning Hands.

2 Produce Flame.

3 Resist Energy (cold or fire only).

4 Wall of Fire.

5 Fire Shield.

6 Fire Seeds.

7 Fire Storm.

8 Incendiary Cloud.

9 Elemental Swarm (fire only).

Gloom Domain

Dieties: Gristlegor, Plutar

Sap Strength (Su): Once per day, you can use a melee touch attack to deal Strength damage equal to your cleric level. This damage is temporary, lasting one round.

1 Doom.

2 Desecrate.

3 Deeper Darkness.

4 Enervation.

5 Unhallow.

6 Antilife Shell.

7 Control Undead.

8 Antipathy.

9 Energy Drain.

Good Domain

Deities: Arcadius, Arquean, Athemon, Clymedron, Daema, Hohgar, Ketora Senfindel, Lovalla, Mere, Oberas, Senture, Talern, Thela Oathgiver

Power of Good (Ex): You cast good spells at +1 caster level and +1 DC.

1 Protection from Evil.

2 Aid.

3 Magic Circle against Evil.

4 Holy Smite.

5 Dispel Evil.

6 Blade Barrier.

7 Holy Word.

8 Holy Aura.

9 Summon Monster IX (good only).

Healing Domain

Deities: Ketora Senfindel, Laurus, Lovalla, Mere

Power of Healing (Ex): You cast healing spells at +1 caster level.

1 Cure Light Wounds.

2 Cure Moderate Wounds.

3 Cure Serious Wounds.

4 Cure Critical Wounds.

5 Cure Light Wounds, Mass.

6 Heal.

7 Regenerate.

8 Cure Critical Wounds, Mass.

9 Heal, Mass.

Knowledge Domain

Deities: Derallya, Senture, Thela Oathgiver, Tresara

Power of Knowledge (Ex): You cast divination spells at +1 caster level. All Knowledge skills are class skills.

1 Detect Secret Doors.

2 Detect Thoughts.

3 Clairaudience/Clairvoyance.

4 Divination.

5 True Seeing.

6 Find the Path.

7 Legend Lore.

8 Discern Location.

9 Foresight.

Law Domain

Deities: Anodius, Arquean, Athemon, Dasa Emmen, Kutmakh, Derallya, Laurus, Mere, Nitri Venomtongue, Ruba, Seket, Thela Oathgiver, Tormas, Zarob

Power of Law (Ex): You cast lawful spells at +1 caster level and +1 DC.

1 Protection from Chaos.

2 Calm Emotions.

3 Magic Circle against Chaos.

4 Order's Wrath.

5 Dispel Chaos.

6 Hold Monster.

7 Dictum.

8 Shield of Law.

9 Summon Monster IX (lawful only).

Luck Domain

Deities: Ruba, Thebus, Kutmakh

Good Fortune (Ex): Once per day, you may reroll one dice roll that you have just made. You must take the result of this reroll, even if it's worse than the original roll.

1 Entropic Shield.

2 Aid.

3 Protection from Energy.

4 Freedom of Movement.

5 Break Enchantment.

6 Mislead.

7 Spell Turning.

8 Moment of Prescience.

9 Miracle.

Magic Domain

Deities: Derallya, Tresara, Spidra

Wizardry (Ex): You can use magic items with spell completion or spell trigger activation as a wizard of one-half your cleric level (minimum 1st level). Your wizard levels stack with these levels when using scrolls or other magic devices.

1 Nystul's Undetectable Aura.

2 Identify.

3 Dispel Magic.

4 Imbue with Spell Ability.

5 Spell Resistance.

6 Antimagic Field.

7 Spell Turning.

8 Protection from Spells.

9 Mordenkainen's Disjunction.

Occult Domain

Deities: Dasa Emmen, Tresara

Charming Gaze (Su): Once per day, you can use charm person as a gaze attack. You gain a +1 bonus to Knowledge (arcana) checks.

1 Hold Person.

2 Blindness/Deafness.

3 Bestow Curse.

4 Scrying.

5 Contact Other Plane.

6 Eyebite.

7 Greater Scrying.

8 Symbol of Death.

9 Soul Bind.

Peace Domain

Deities: Arquean, Daema, Mere, Zarob

Moment of Calm (Sp): Once per day, you can use calm emotions. You gain a +1 bonus to Diplomacy checks.

1 Sanctuary.

2 Enthrall.

3 Tongues.

4 Leomund's Secure Shelter.

5 Heroes Feast.

6 Forbiddance.

7 Repulsion.

8 Antimagic Field.

9 Miracle.

Plant Domain

Deities: Clymedron, Daema, Lovalla

Nourishment (Sp): Once per day, you can use goodberry. Knowledge (nature) is a class skill.

1 Entangle.

2 Barkskin.

3 Plant Growth.

4 Command Plants.

5 Wall of Thorns.

6 Repel Wood.

7 Animate Plants.

8 Control Plants.

9 Shambler.

Protection Domain

Deities: Ahida, Anodius, Aseote, Daema, Laurus, Ruba, Senture, Zarob

Protective Ward (Su): Once per day, as an abjuration effect, you can grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. This bonus remains in effect for one hour.

1 Sanctuary.

2 Shield Other.

3 Protection from Energy.

4 Spell Immunity.

5 Spell Resistance.

6 Antimagic Field.

7 Repulsion.

8 Mind Blank.

9 Prismatic Sphere.

Radiant Domain

Deities: Arcadius, Athemon

Exalted Turning (Ex): Turn undead with a +2 bonus on the turning check and +1d6 on the turning damage roll.

1 Disrupt Undead.

2 Consecrate.

3 Searing Light.

4 Restoration.

5 Disrupting Weapon.

6 Planar Ally.

7 Restoration, Greater.

8 Planar Ally, Greater.

9 Miracle.

Strength Domain

Dieties: Ammatoth, Anodius, Berlor, Frezzerbyll, Grothak One-Eye, Oberas, Tormas

Feat of Strength (Su): Once per day, as a free action, you gain an enhancement bonus to Strength equal to your cleric level for one round.

1 Enlarge Person.

2 Bull's Strength.

3 Magic Vestment.

4 Spell Immunity.

5 Righteous Might.

6 Stoneskin.

7 Bigby's Grasping Hand.

8 Bigby's Clenched Fist.

9 Bigby's Crushing Hand.

Sun Domain

Deities: Arquean, Laurus, Mere

Greater Turning (Su): Once per day, in place of a normal turning attempt, you deal damage to the undead creatures you turn as if you had destroyed them.

1 Endure Elements.

2 Heat Metal.

3 Searing Light.

4 Fire Shield.

5 Flame Strike.

6 Fire Seeds.

7 Sunbeam.

8 Sunburst.

9 Prismatic Sphere.

Torment Domain

Deities: Blotar, Gazaroth, Tormas

Pain Touch (Su): Once per day, you can use a melee touch attack against a living creature, causing the victim to become sickened for one minute.

1 Chill Touch.

2 Inflict Moderate Wounds.

3 Heat Metal.

4 Poison.

5 Symbol of Pain.

6 Cloudkill.

7 Waves of Exhaustion.

8 Power Word Stun.

9 Energy Drain.

Travel Domain

Deities: Feros, Talern, Zarob

Unhinder (Su): For a number of rounds per day equal to your cleric level, you may act normally regardless of magical effects that impede movement. This effect can operate multiple times per day (up to the daily limit of rounds). Survival is a class skill.

1 Longstrider.

2 Locate Object.

3 Fly.

4 Dimension Door.

5 Teleport.

6 Find the Path.

7 Teleport, Greater.

8 Phase Door.

9 Astral Projection.

Trickery Domain

Deities: Feros, Frezzerbyll, Hyggard, Kutmakh, Nitri Venomtongue, Spidra, Thebus

Duplicity (Ex): Once per day, you may add a competence bonus equal to your cleric level to a Bluff, Disguise, or Hide check. Bluff, Disguise, and Hide are class skills.

1 Disguise Self.

2 Invisibility.

3 Nondetection.

4 Confusion.

5 False Vision.

6 Mislead.

7 Screen.

8 Polymorph Any Object.

9 Time Stop.

Voice Domain

Deities: Ketora Senfindel, Lovalla

Words of Persuasion (Sp): Once per day, you can use suggestion. Perform is a class skill.

1 Command.

2 Silence.

3 Whispering Wind.

4 Shout.

5 Command, Greater.

6 Word of Recall.

7 Shout, Greater.

8 Demand.

9 Power Word, Kill.

War Domain

Deities: Blubulblup, Grothak One-Eye, Hohgar, Hyggard, Oberas, Scuthr Cloudcleaver, Seket

Favored Weapon (Ex): You gain the Martial Weapon Proficiency feat (if applicable) and the Weapon Focus feat with your deity's favored weapon.

1 Magic Weapon.

2 Spiritual Weapon.

3 Magic Vestment.

4 Divine Power.

5 Flame Strike.

6 Blade Barrier.

7 Power Word, Blind.

8 Power Word, Stun.

9 Power Word, Kill.

Water Domain

Deities: Ahida, Blubulblup, Eloshah, Torgential

Acid Resistance (Su): You gain resistance to acid 5. This abiltiy does not stack with any other resistance to acid.

1 Obscuring Mist.

2 Fog Cloud.

3 Water Breathing.

4 Control Water.

5 Ice Storm.

6 Cone of Cold.

7 Acid Fog.

8 Horrid Wilting.

9 Elemental Swarm (water only).

Weather Domain

Deities: Ahida, Aseote, Henote

Weather Immunity (Su): Your Listen, Search, and Spot checks aren't penalized by precipitation or wind. Wind effects, whether natural or magical, affect you as if you were one size category larger.

1 Endure Elements.

2 Gust of Wind.

3 Weather Eye. [SC]

4 Call Lightning.

5 Call Lightning Storm.

6 Control Winds.

7 Control Weather.

8 Whirlwind.

9 Storm of Vengeance.

Justice Domain

Deities: None (justicar prestige class)

Pronounce Judgement (Sp): Once per day, you can cause a creature to become shaken for the entire encounter unless it succeeds on a Will save (DC 10 + 1/2 your character level + your Cha modifier). This is a mind-affecting, language-dependent compulsion effect.

1 Command.

2 Rebuke. [SC]

3 Castigate. [SC]

4 Rebuke, Greater. [SC]

5 Hammer of Justice. [Daelund]

6 Refusal. [SC]

7 Probe Thoughts. [SC]

8 Discern Location.

9 Binding.